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Farming simulator 17
Farming simulator 17











farming simulator 17

Your income is based on selling crops, which means once they’re harvested, you go into town to sell them. It leads to a lot of frustrating moments and caused me to go through every menu screen in the game to see what the tutorial decided to skim over. Even with the tutorial, I found myself trying to learn different aspects of the game I never knew existed. There isn’t a lot of communication in that department, and there’s even less handholding. I’m not sure if the game automatically took out loans on my behalf or people were paying me late, but I’d check my bank account every now and then and it would be larger despite being in-between crops. I made quite a few bad decisions, but somehow I kept making money. Yes, you can accomplish more tasks with the help of a field hand, but there is a balance with how much you should spend to yield any results. You always have to ask yourself “is it worth it? Can I make enough money with this tool to justify it?” That goes all the way to hiring help as well.

farming simulator 17

There are pros and cons to buying things you didn’t start off with, like a fertilizer attachment or a chainsaw. You have to keep an eye on how much money you’re bringing in, how your livestock is holding up, if you can afford new vehicles, if you can afford help, how quickly your bank account is dropping, if you should lease or buy a vehicle, if you should take out a loan or work your way out of the financial hole you’ll inevitably fall into all that kind of stuff. There is a lot of micromanaging at play here. It’s kind of strange how inept they are compared to the complexity found in the rest of Farming Simulator 2017. And even though they were 80’s cartoon henchmen level stupid, a hired hand or two leaves you open to get more done. Still, when it came to operating more complex vehicles, I found the AI to be really helpful in that department. This means while you’re in town doing whatever it is you want to do, you have to switch vehicles to fix whatever problem they have because they’re programmed in such a way that basic problem solving is too complex. The slightest obstacle in their way completely derails any task they try to complete. This is where I encountered my first set of problems with Farming Simulator 17. Obviously, this takes quite some time, so you can hire some help to get the job done while you do other tasks. The idea is to raise crops, so that means you harvest your plants, cultivate the land, fill it with manure, plant seeds, and fertilize your plots. You pick one of two towns and are plopped right into your farm and given a brief tutorial. I enjoyed the hell out of Farming Simulator 2017, it’s weird enough that no other game, even other simulators (barring Goat Simulator), really come close to the hilarity that can ensue from a long playthrough-but I’m not entirely sure it’s intentional.













Farming simulator 17